Greetings all you Drunk and Ulgy folks!
I'm Darkfire, an avid listener to numerous podcasts including the Drunk and Ulgy podcast. Some time ago, I expressed interest in taking part in your online games but due to the size of your player group and scheduling restrictions I never got the chance to game with you folks. In the past I have tried to run some white wolf games over Skype, only to have problems in finding a dedicated player base. I then turned to Play by Post on RPOL, only to have it crap out on me a few weeks into running a play by post. Still my experience has taught me that white wolf Play by Post games can work so long as there is a functional forum and a dedicated player base.
Anyway for those who do not know, Changeling: The Lost is a game of a Beautiful Madness. It is a game based in the modern day world but with supernatural elements that exist below the surface of common knowledge. As for Changeling it is a game where you play as a human who once lived a normal life, but unfortunately came to the attention of one of the Gentry, beings of great power from the realm of Arcadia. They took you away from your life and whisked you away to their mad realm, where the laws of reality need not apply. There you were fundamentally changed, by direct alteration from your Gentry master, forced adaptation through learning contracts or simply long term exposure to the mad realm. You became less of a human and more of a creature of Arcadia. How one is changed varies from person to person. Some might take on the aspects wild animals, nightmares or terrible giants. Or perhaps you are transformed into a thing of beauty or a being of elemental power.
Whatever the case, the longer one remains in Arcadia, the more humanity is lost and the more you become of that realm. Eventually though, something urged you to escape. A spark of memory, a desire for freedom, a torture that went too far. Whatever the case you escaped and left Arcadia, braving the thorns of the hedge to find your way home. Only home may not be all it is cracked up to be. For time and space are mutable in Arcadia and you could end up in a difference place and a different time. You may seek to go home only to find out you are legally dead, or worse yet the Gentry may have left a Fetch behind, a forged copy of you who is living your life so that no one knows you are lost. Most of all you cannot escape yourself, for no matter how much you can delude yourself, you are no longer fully human and to deny what you have become only quickens the path to utter madness. What will you do? Will you reclaim that was lost to you? Will you forge a new identity for yourself? Will you seek vengeance on the Gentry who stole your life? Will you revel in the new powers you wield? In the end, you are Lost. Find yourself!
Game Ideas
Now as for the game I'm willing to run, it depends on the preference of the players. As for setting choices, I can do my more traditional setting, based in Detroit and using the Seasonal Courts (Spring, Summer, Autumn and Winter). The setting should be pretty familiar to you considering that your monster's game is based in Troy which I've learned is a suburb of Detroit so some places might be familiar. I have a more developed setting for the city as I've run numerous WOD one shots and mini-campaigns in the city so have a good deal of the supernatural element fleshed out.
Here is the an introduction to my setting.
Detroit, Motor City, D-Town, The Dead Engine. A city that has stood for generations on the Detroit Michigan river. This once great city is an urban ruin, a place where the darkness and depravity of the human (and inhuman) condition thrives. There are hundreds of murders a year, many which go unsolved by an understaffed, overworked and corrupt police force. Exodus from the city has left countless abandoned buildings and structures lost and forgotten through the passing tide of history. The populace is poorly educated, low income and highly unemployed. Crime runs rapid in the city despite efforts of the local government to clean up the city. In a place as corrupt as Detroit, the supernatural element thrives on the existing misery.
Many years ago, Detroit was a thriving metropolis where numerous changelings were proud to make their home. The balance of the seasons was kept as every year during the changing of the seasons, the current king or queen would step down and allow the king or queen of the respective season to take the throne. Such balance kept a prosperous society among the lost, until the coming of the Oil Crisis of 1973, which would bring the downfall of the motor industry in the city of Detroit that the city has never recovered from. This began the age, the lost have dubbed "The Long Winter". People left the city in droves over the years including many more well off Lost looking for greener pastures. This left a power vacuum in the city, which allowed the Winter Court to gain an unprecedented amount of power. This allowed Edmond Rictor, a Leachfinger later renamed to King Sorrow claim the throne in 1978 and since then the Winter Court has ruled as king in the city. His justification for ruling is that so long as the city is in winter, the Winter Court by all rights should rule. While he has promised several times over his 33 years of rule to step down once the city has gone into recovery, this has not happened and thus he has and has held the position of king for a long time. While King Sorrow affords the other courts positions of power within the freeholds, the winter court remains the strongest. There are many among the courts who wish to restore the cycle of the seasons, but this has yet to come to fruition.
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Now the next option I'm putting out, is a game based in Tokyo, Japan. This uses a different court structure than Detroit and has a different "FEEL" than the standard western game. For one thing, instead of the Seasonal Courts, there is the Directional Courts, four courts based on the directions (North, South, East and West). Could be interesting to run a setting with an oriental feel to it, although I must admit the Directional Court contracts are fairly limited as there is only one set of Directional Court powers, while the Seasonal Courts have 3 power sets for each season, giving PC's more options. Although it isn't too limiting considering that there is plenty of non-court contracts in the game to chose from.
Anyway, just putting it out there, who might be interested in a Changeling: The Lost Play By Post?
