Name: Fourem Mei'ina Feirmern
Age: 24 years of manifestation
Birth Date: Unknown
Birth Place: RosesMerry
Gender: Male
Race: Demi Mortal/Seraphim (Ark Angel)
Classification: Angelic Manifestation
Religion: Undetermined
Hair Color: Black
Eye Color: Hazel
Height: 6'1"
Weight: 156lbs
Marital Status: Married
Spouse: Rinya C. Feirmern
Alignment: Neutral Good
Attitude: Placid
Language: Common/Draconic
Title: Lord Fourem of ThornCourt
Class: Regent/King of ThornCourt and Advisor to Cyan D. Dyew
Military Role: Military Strategist/Commander of the Thorn Army
Noteworthy Information: Fourem is a subtle man, his presence would hardly be noticed, but for his elegant armor and sophisticated mannerisms. Often quiet by choice, Fourem tends to remain aside conversations preferring to listen, rather than join in. However, he is not an anti-social man, as some would perceive him to be. To the contrary, he enjoys the company of others greatly, though he would never be caught expressing this aloud. He is good humored and relatively friendly, though he spares not a moment in striking down would be enemies and adversaries. Fourem is, however, quick to jump into a conversation if he feels it is his place to do so. His devotion to the Varden army, as well as that of his precious ThornCourt Knights, is rivaled only by his love for his wife Rinya, whom he as been with for several years. Though Fourem is a Lord Holder himself, he still regards Cyan as "His Lord", an example of his respect for him as well as a courteous gesture on his part.
Battle Statistics:[As will become apparent as you read, Fourem's armor and accessories are a part of a set named the Thorn's Pieces and are unique articles with no copies.]
Weapon 1; Thorn's Beholder - A lightweight, but very sturdy long sword, crafted specifically for his use.
Weapon 2; Thorn's Denier - A spear made entirely of a steel alloy composite, strong and razor sharp on both ends of the double tipped weapon.
Armor Other; Thorn's Will - A three foot tall tower shield with a similar design as that of the plate mail, the same emblem engraved in the center.
Armor Head; Thorn's Crest - A versatile helmet, made in the relative shape of a dragon's head. The ears of the 'dragon' form points that protrude upward from the helmet.
Armor Neck; Thorn's Bile - A splendid gorget, engraved with a dragon scale pattern that continues down toward the chest plate and up toward the helmet, the scale's pattern lining up with each.
Armor Body; Thorn's Breast - The most dazzling piece in the set next to Thorn's Crest, Thorn's Breast is a marvelously engraved plate mail armor. The dragon scale pattern fades slightly toward the middle, revealing a crest in the shape of a horizontal crescent moon, embraced by two dragon wings, which sprout from either end of the emblem. The dragon scale pattern on the back of the plate mail is the same as that of the rest of the armor, while the scale pattern on the chest is more blended together in a slight fade.
Armor Arms; Thorn's Faith - A pair of elaborately designed gauntlets, which portray the forearms of a dragon.
Armor Legs; Thorn's Reprieve - A set of dragon scale engraved steel alloy shin guards and a hip skirt that hangs over the thighs, allowing for maximum protection of the groin and joint area of the mid and lower portions of his body. Like the rest of the set, the metal of the shin guards is comprised of an alloy composition of steel and another, unknown metal.
Armor Feet; Thorn's Haven - A pair of metal plated leather boots, which allow for maximum bend and speed compensation in battle. The steel plates are engraved with the same scale pattern as the rest of the set, with claw shaped tips near the toe of each boot.
[The entire set is dark blue with a teal blue accent to it. The armor, though made primarily of a relatively unknown metal, is surprisingly light weight. It should also be noted that maneuverability while wearing the armor is not an issue, as it is so well made to custom fit his body, that his movements seem to go entirely unhindered.]
Special Skills:Electromagnetic Manipulation; The process of altering the patterns of electromagnetic waves and manipulating them into their desired forms and actions as he sees fit. This is limited, however, as it can only be controlled when there are high levels of electromagnetic energies abundant in the area, such as during storms.
Ethereal Energy Manipulation; The act of controlling pure energy through a process of channeling the desired amounts of said energy into the desired and appropriate purpose for the situation. This is limited to how much energy his physical form can withstand.
Physical Manipulation; The act of concentrating high density light within the pigments of his skin to alter his outward appearance, often times to the affect of masking his form from view.
Mental Perception; The act of altering his perceptions of the world around him, though he can see, hear, taste, smell and touch like a normal human, his senses can be heightened to levels far beyond. This often includes the ability to hear telepathic transmissions, as well as an extra sensory perception utilizing changes in the electromagnetic fields around him. Ultimately, this means that he can 'sense' what is happening around him in any direction to even the slightest change in physical manifestation, or even chemical reactions.
Phase Enchantment; Phase Enchantment is an enharant skill aquired by Fourem through tedious meditations, which is actually a spell, in most definitions of the term. Phase Enchantment's general use is for binding and redirecting energy based attacks of enemies. Energy produced by an enemy is bound to their form, meaning that if it is cast forth it will instead turn upon its caster.
Attacks:Dark Judgment; Dark Judgment is a combination of gravity and electromagnetic energies combined into a moderately sized sphere, which holds a liquid appearance. This Dark Judgment sphere radiates with a dark blue and black aura in what seems to be a rippling embodiment of all the wrongs of the world. Moreover, extensions of electromagnetic energy seem to escape from its surface and dance upon it like small bolts of lightning. The sphere, upon contact with its target, expands, releasing its withheld gravitational and electromagnetic properties upon the victim.
Holy Retribution; Holy Retribution is a combination of ethereal energies and a chemical reaction of nitrogen, both fused into a sphere, which Fourem tends to wield as a secondary weapon, as it hovers over the palm of his hand. Fourem's Holy Retribution attack can either be used in a hand to hand method, or as a projectile. Contact with the sphere by any substance, results in the instantaneous freezing and atomic decomposition of said substance, as the particles of whatever it touches become frail being further assaulted by the ethereal energies of the attack.
Related CharacterThorn of Wyverns
Name: Thorn
Age: Estimated to 900
Birth Date: Unknown
Birth Place: Skarðr Vegr
Gender: Male
Race: Wyvern Hybrid
Classification: Dragon/Wyvern Offspring
Immunity: Cold Breath Weapons and Magic/Lightning Magic
Religion: Undetermined
Hair/Fur Color: Dark Blue to black
Eye Color: White
Scale Color: Black with a blue sheen
Marital Status: Taken
Soul Mate: Thorn-en
Alignment: Neutral Good
Attitude: Calm
Language: Empathic/Slightly Telepathic
Role: Guardian
Class: Instrument of War
Title: Thorn of Wyverns
Background Information: Thorn and Fourem's spirit have been bonded since Thorn's birth. Fourem, at the time, an angelic presence, was the only none wyvern/dragon presence allowed within the incubation chambers. Thorn, knowing Fourem in his angelic form, instantly recognized him in his humanoid shell and the two have been nearly inseperable since. Esentially, it could be said that Thorn is the last of his kind, as no known dragons currently exist on the continent, but as Thorn is the ONLY one of his kind it would be false to state such a claim. A hybrid, Thorn is welcome in the lairs of both dragons and wyverns alike, as such he has been known to act as an intermediary between the two species.
Noteworthy Information: Thorn is Fourem's personal companion, often acting as transportation for the lord. Like the rest of the wyverns, Thorn has been raised and trained specifically for war, his keen senses and well toned fighting skills are ideal for questionable climates and weather conditions. [You will notice that my wyverns differ substantially from "Novel Wyverns", especially in size, as they are about the size of a large war horse. Where as, the wyverns that I have read about are no bigger than a moderately sized bird. I refer to the Pern© series.] Thorn, like the rest of his family, is capable of combat while bearing a burden. However, as would be expected, his skills excel in more unburdened situations, as the rider would no longer become a concern and the wyvern's innate "Rage Induction" ability could be utilized to enhance his speed and strength. There is, however, a difference between Thorn and the rest of his kind. As he is a hybrid, a breed between dragon and wyvern, Thorn IS still capable of flight. However, extended journies with a rider are taxing, thus Fourem often spares Thorn the discomfort of flight in exchange for longer journies afoot.
Weapons:Claws: Wyvern claws are sharp, durable and replaceable. In the event that one should break off, which is extremely rare, another will grow back in its place. Wyvern claws are highly valued and trappers often seek out these rare treasures and sell them throughout the ThornCourt region and abroad.
Teeth: Wyvern teeth are razor sharp, often holding a diamond like strength consistency to them.
Tail: Wyvern tails come in a variety of styles, each having their own uniquely shaped "weapon" on the end. Thorn's tail wields a barbed end that oozes with a neuro-toxic substance, which often has a paralyzing affect on any living creature that it strikes, rending muscle tissue to a consistency of pudding.
Scales: Wyvern scales act as both a weapon and a defense, as they are extremely sharp and durable, anyone not accustomed to the creatures might well lose a finger, or several just in touching one. It takes a rider of superb mental recollection to ride one of these creatures properly, lest a rider move in an incorrect manner and lose their leg. Special care and concentration must be practiced.
Attacks/Breath Weapons:[These apply to all wyverns and each one is immune to one specific kind of breath weapon, only.]
Breath of Flame: A chemical reaction occurs within a special bladder of a wyvern's digestive system allowing for the process of combustion to occur and create extended streams of liquid fire to be spewed from the mouth and nostrils of the creatures.
Breath of Ice: A substance similar to liquid nitrogen is stored in a separate bladder of the digestive system, the substance is continuously replenished, as the rest of them are, and has an adverse affect of freezing any and all other substances into a preservative state.
Breath of Thunder: The two chemicals in the separate bladders are released simultaneously and the resulting blast is what brought about the attack's name. The two chemicals are channeled through separate tubes along the throat and mix upon contact with the air. The resulting explosion is a devastating blast of forward moving unstable hydrogen atoms that reach the limits of their stability and the related energy transfer is what makes up the actual explosion.
Breath of Light: Wyverns have an innate link with the ethereal realm, as their genetic cousins, the dragons have had for centuries. With this in mind, it would be wise to know that a wyvern can channel ethereal energy through its body in a similar manner as that of a particle accelerator. This gives the withheld energy a highly volatile and extremely potent quality. Essentially, all a Light based breath weapon is, is a releasing of that super charged energy. When wyverns die their bodies release what stored up energy remains within their body. Care should be taken to avoid the corpse of a wyvern at all costs and at as much of a distance as possible.
Breath of Lightning: In a similar process as with the Light breath weapon, a wyvern's lightning based breath weapon is the collecting and super charging of electromagnetic energies, which are then released through the mouth, or nostrils.
Physical Dimensions:Height: 7'4"
Length-body: 6'0"
Length-head/neck: 4'0"
Length-tail: 10'2"
Lenght-total: 20'2"
Width: 5'0"
Weight: 400lbs
Breath Weapon: Lightning